What Do Collection Agencies & Gaming Have In Common?

By Rob Sutter


With collection agencies performing some of the best work you can imagine, you can be certain that they understand the ways to attain the payments which have to be made. These are the ones which, in my opinion, cannot be easily attained by one person alone. This is why these groups are hired on by other parties in order to make the most of a case. However, did you know that these particular agencies actually share a couple of traits with the gaming business in general?

I think that this is fair to say, especially when the big three console developers have all worked at high levels. Constantly, they've put their faith in the hands on third parties, Sony being just one example which is worth taking into consideration. In particular, Naughty Dog has proven itself as a powerhouse of sorts, whether gamers realize it or not. Between "Uncharted" and "The Last of Us," it's clear that Sony has been able to trust others with its IP and for good reason.

Another example is Nintendo, which has taken to other companies in order to bring content exclusively to the Wii U. For example, "Lego City Undercover" was one of the high-profile titles early in this console's life and there was a reason why Nintendo funded and published this title. Not only did the game have an outstanding amount of quality tied to it but the name in question was recognizable. As you can imagine, both features come together in order to bring the best results to the surface.

It goes without saying that video game companies want to create an impact that will resonate throughout the industry in general. However, I don't know if this is going to be true unless the proper third parties are put into effect. This can be said for collection agencies as well in relation to their actions to help clients achieve the amounts which they are owed. Agencies along the lines of Rapid Recovery seem to work as third parties as well, helping in ways that clients cannot feasibly help themselves.

When you're talking about comparisons which may not be made on a normal basis, I'd like to think that this is just one to consider. After all, who else would make the connection between collection purposes and game creation? Either way, it goes to show that there is a third part mentality which should be kept. Hopefully this idea is retained for the long haul because, to me, both types of business have to utilize this factor for the sake of remaining active in their own industries.




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